Begun March 2002, as Linden World. The first world had no economy, currency, or any concept of ownership. Sims had no name. At first there were only 6 of them, but SL grew to 9. Version 1.0 launched 6/03.
A mixed reality project recreating Lynn Hershman Leeson's Dante Hotel room, part of the Stanford Humanities Lab Presence project. Leeson is an Americanartist and filmmaker, Professor Emeritus at the University of California, Davis, Professor-at-Large at Cornell University, and Chair of the Film Department at the San Francisco Art Institute. "Roberta Breitmore" was a performance piece she created in the 70s. In this piece she lived as another identity, created out of artifacts of the period. In 2004 Stanford University Libraries acquired her entire working archive from 1966 to 2002. The archive contains material related to all stages of her completed projects since the early 1970s, including preliminary conceptual research and drawings, technical specifications, media, correspondence, and photographs. 1973-74, The Dante Hotel, duration nine months, open 24 hours a day, a hotel room in real time and place, that reconstructs fictional occupants through fragments of their identity. To mark the tenth anniversary of the Daniel Langlois Foundation for Art, Science, and Technology (DLF), the Montreal Museum of Fine Arts is presenting works by ten artists from Canada and abroad who have received funding from the DLF over the years, including Leeson. This project includes the SL rendering of Dante's Hotel, and an SL room that mirrors the MMFA's exhibit room, with a two way camera, for museum goers to be seen in the sl recreation of the exhibit they are walking through, and to explore a 3D realization of the exhibit they are looking at in real life in 2D.
Librarian JJ Drinkwater and the Whitehorn Library of Caledon
Cory The Raven, "a seminary student with degree in Museum and Heritage Studies and a ridiculous interest in Scientific Romances and the spirit of Extraordinary Voyages" maintains the blog Voyages Extraoirdinaires: Scientific Romances in a bygone era
In the Grid spends a month exploring the culture of Caledon
An amalgam of Victorian-Age science-fiction and the influence of postmodernists, steampunk posits an alternative form of history: one where computers were actually invented and put into use during the 1800s. This has inspired an unrelated group of writers, artists and thinkers over the years to ask, "What would the Victorian Age had been like if Charles Babbage had secured financing, and been allowed to build his 'difference engine?'" Given the vision of such real Victorian artists as Jules Verne and HG Welles, it's easy to imagine wooden and brass robots powered by steam, mobile phones converted from church organs...the mind can go in a lot of different directions.
Rachelville
Rachelville developed originally in the mind of a seven year old girl, Rachel, who was undergoing treatment for acute myeloid leukemia. Stuck in a hospital room with only her parents as playmates she began to think out a place where the stuffed animals around her came to life and acted out daily stories within their own “virtual” world which she named Rachelville. Through months of treatment up until her death Rachel worked out intricate story lines and developed Rachelville’s characters into individuals who worked out issues with each other and within themselves. To these stories were added songs and artwork all created by the “goddess” of that realm. Rachel died seven weeks before her eighth birthday. Though a life short lived hers was a life well lived, full of joy, determination, imagination and invention. Would that each of us could claim such a crown as she wears now. So wander the garden and maze. Check out the resources on children’s literature. And while you linger here remember that within each of us is a child like Rachel with gifts to share, stories to tell, songs to sing… worlds to create. All you need is a pair of wings to lift yourself out of the ordinary and up to the sun. Rachel had a small photo album she carried with her wherever she went. On the album’s cover was written the following three words which should be the basic ingredients of existence for us all: LIVE, LAUGH, LOVE. Our best and brightest blessings to you, Rachel’s Mom and Dad http://www.geocities.com/rachelville/
SLURL: http://slurl.com/secondlife/Imagination%20Island/112/186/25
Missouri Humanities Council's sim (in development)
11/6 This note came across the SLED listserv:
>The Hub2 initiative at Emerson College promotes active civic engagement in
>neighborhoods and communities by inviting local residents to re-imagine
>their public spaces together. Boston residents -- students, professionals,
>and others who live and work in the City -- have used Second Life to
>construct new types of spaces that promote diverse social relations and
>activities.Hub2 invites you to try out their prototype spaces and provide feedback and
>ideas: Boston Island (http://slurl.com/secondlife/Boston%20Island/126/211/44 )
SLED-Educators in Second life email listserv and online forum